Televism

Dev blog

How a childhood love turns into a game — decisions, detours and building blocks, documented in the open.

Full Throttle into a Dead End

The heart of my TV game rewarded, of all things, boredom. The concept lab let me fix that faster than ever before – so fast that at some point I no longer noticed where the journey was actually going.

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Reports of Its Death Are Exaggerated

Agents write the code, test it and review it. Does that make the SDLC dead? My one-man project suggests otherwise: it's not the handovers that disappear, it's the waiting in between. And what gets handed over changes.

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The Dark Factory

Working with my agent runs smoothly – and yet I feel blocked, because during the implementation I'm just watching. How the wish for more efficiency turned into a factory that writes its own story on the merge request.

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The Great Docs Restructuring

For a whole weekend I rearranged documentation that had long been correct in substance — not a new line, not a new feature. And then I measured whether it actually helps the agent.

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Team-building with AI

Working with an AI agent isn't just about handing out tasks. As a team, it takes clear rules, good documentation, and a shared workflow.

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A Memory with a Shelf Life

Out of curiosity I once watched where my tokens go. What first looked like a rip-off turns out to be a story about my partner's forgetful memory — and about when calling it a day gets really expensive.

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From the high-rise to the match day

Part two of the dev blog: why the heart of MadTV can't simply be copied into a browser game — and how borrowing from hattrick.org turns it into something that carries over months.

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Why I'm finally building Televism

The kickoff to the dev blog: how a childhood love and fifteen years of a postponed plan turn into a game after all — with a coding assistant as the secret engine.

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